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Created with Raphaël 2.2.015Jul14131211965432130Jun2928272625232221201918171615141312118765432131May302928272623222019181716151413121110987653230Apr2726252423222120191817121110New achievement for finishing the Abashed Expanse without taking a single void blast or manaworm hitCursed start with a point in Weapon Combat, making thzeir first few levels much nicerFixed duplicate achievements grantingSetting log/chat fade time to 0 makes it never fade outNew game option to change the log/chat log fade timeAdded an option to the graphics mode selection to use a custom tileset by entering a folder name and a few parameterspop plopplopdisable moddable tiles in non shockbolt modeWorldmap rivers will not make you drown, and thus should also save poor alchemist & mageBirth screen will not have "player" has the default name (unless using cheat mode)Fixed the worldmapDisplace no longer works in vaults.erftome-beta29tome-beta29oups!script fixhide necros .. hihiRemoved the cooldown on Extract Gemsrandomize birth cant change difficulty/campaignfixChanged doomed's Dark Vision to only add damage bonus inside Creeping DarknessBuffed True Gritfixupdate macosx build using premakeAdded a new tile size option: custom, allows you to select any size between 10 and 128Added 48x48 display modeplopfixfix !! aahahha !sanityoupsfixUse talents dialog now groups talents by status instead of trees plopDragonskull Helm requirements changed to willpowerPacification hex will now check for saving throw each time it applies the daze (it wont prevent applying the daze this time but if it fails it will remove the remaining hex)Darkness color name is a bit ligtherArtifact daggers correctly use str/dex as other daggers
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