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  • WaveFunctionCollapse
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  • awesomium
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  • tome-1.7.6
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  • testfond-multilayer
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Created with Raphaël 2.2.023Sep222120191716151413121110987654331Aug302928272625242322212019181716151413121110532131Jul302928272625242322201918161514131211965plopplopFixed various loopholes in the laws of spacetimeBows & Slings are only equipable for people with the Shoot talentPsi, paradox, and unarmed combat should show up in the vault nowAll timed effects are now grouped in one of four categories: physical, mental, magical or other, making it more obvious which save works with each. "Other" timed effects can never be reduced/removed/alteredupdatedont give free saves for leveling up, stats already do thatRefactored how saves work: now they do not stop an effect from being applied, they instead reduce the duration of effects. 100 spellpower against a 150 spell save will reduce the resulting timed effect by 5 turns (at most, effects cant be reduced below half duraion)Changed the blue of recurring donators to an other bluegame will save automatically when turning in merchant 4k gold or turning in alchemist questsoups!tome-beta34tome-beta34obviousness is goodRebalanced Epochfix knockbackOn birth all talents are respecableMade horror talent descriptions clearerRemoved speed runesbalanceInvisibility and Darkest Light reduce your damage output while invisibleFixed psi tooltipInventory title bar (in Metal UI) fills up with a special color to represent encumberanceVox correctly states it increases vimParadox Mage in the "The Way We Weren't" quest can not self resurrect even if the player couldFixed random crash on changing levelsWhen the There and back again quest is done Zemekys home closes (since he gets out)fixReaver's Ruin talent damage is computed on the fly so that Bloodlust can affect itplopScreenshots works in dialogs & targetting mode tooNegative fatigue is not possible for psifixtyposfixfixfixheheLearning a talent triggers its cooldown (except on birth)forgot this onefix
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