Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full protected
  • cef_update protected
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • fewer-t1
  • fix-read-permissions
  • fixed_floating_temp_values protected
  • gamepad_dev
  • hide-ui
  • i18n
  • tome-1.7.6
  • tome-1.7.5
  • tome-1.7.4
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
40 results
Created with Raphaël 2.2.030Jun29282728272625242322201918171615141310987654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar30292827262423222120212019181716151413111098765432128Feb2726252423222120191817smarter shader passingtestFixed a bug in improved_tactical AI when activating draining sustains out of combatActor:on_set_temporary_effect updated to output a combat log message when an effect is saved down to 0 duration.NPC's can set self.log_detail_ai to override the global config.settings.log_detail_aiplopaiGetAvailableTalents adjusts talent targeting tables for canProject.betetr fps limitertestplop wincrossAdjusted log_detail_ai setting for some messages. Combat log debugging messages require log_detail_ai > 1.4.Remove incorrect text/old commentsMerge branch 'master' into InscriptionsUngodly number of numeric changesThis update has 3 main parts:contact ? contact !moar sanityRemove test fixedarts from the rune storeReplace Taint of Telepathy with Taint of Purging as the alch rewardsanityremove debugFix AMS sometimes infinite loopingand with all the filesasync pathfindplopplopsnvmehs pathfinding, it fucking worksMerge branch 'master' into Inscriptionsfirst draftAdd a flat +30 to the physical power calculation for weapon damageRemove greater armor powernavmesh creation! wootAdd another damage entry to the character sheet for unscaled damage+old mastery combatDamageChange weapon masteries to sqrt(TalentLevel / 5) / 2 to sqrt(TalentLevel / 5) / 1.5clippin'dont forget the stuff that goes with the stuffstuffing stuff in order to better stuff the stuffs around stuffphyscis debugMerge branch 'ubervo3' of git.net-core.org:tome/t-engine4 into ubervo3debug draw & stuff
Loading