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Created with Raphaël 2.2.023May222019181716151413121110987653230Apr272625242322212019181712111098765432131Mar3029282726252423222019181716151312119875432128Feb272625242322better abashed tilesmoooooarrrwipIf the Eidolon is removed by any means from the Eidolon Plane it will instantly come backmoarplopmoooarmoarrfixMooooarrr tilesGrids can be made passable by projectiles but not actors using pass_projectileprepareWhen frozen the movement keys will do autoattacks to the iceReplaced the Nature tree with the Aegis treeLeft pane now shows the kind and status of temporary effects in the tooltipsRandom zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back homeFixed tactical infos for Fire Storm, now NPCs will use itReduced the cost and cooldown of Ice Storm and Tidal WaveRecalling out of the dark crypt on lvel 4 or before wont wrongly grant the Savior achievementFlameshock when using Burning Wake will leave a trail of fire of the correct shapeIce Storm got a new, much cooler, effectFreeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss thereSpell sustains will correctly disable when learning antimagicMost lore notes will not popup if already known (aka: via the sher'tul fortress library)When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menuupdate mac buildFix tactical AI trying to shoot through wallstome-beta26btome-beta26bfixAdded some missing tiles to objectsFix a bug in the sandworm lair when using shockbolt tilesDerth arena and trollmire treasure quests now correctly finishestome-beta26tome-beta26fixUndeads correctly start at level 6 of the blighted ruinsoups oupsRegen rate is now displayed in the left pane barImproved talents levelup screenElementals levitatereduce poisons damageplop
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