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Created with Raphaël 2.2.07Feb876765454343434323212131Jan30292829282726252423242324232223222120192019181716171615141314131213121110111098787there you go darkgodShame on you for causing so much distress to everyone, you small iron acorn.NPC's will tell allies about enemies at slightly greater range (affected by game difficulty) and guesses for the position of unseen hostiles will be a bit better.time skip, rune of the rift tooupdated spatial tether to make sure it won't remove stairs in rare instancesadded some disarm immune to balanced weapon egofixfixed spell_negative_status_effect_immuneUpdated Relentless Pursuit desc, too.Made save duration reduction look as though it has more impact.added disarm immunity to a few glove egosRemoved "-" from drain vim, "drain" already implies decrease => it was confusing players.Hopefully fixed Lore text getting cut off.fixed archery particles sometimes not showing upWhoopsStopped TalentTrees losing scrollbar position on focus out/focus in.Able to put zero-cooldown sustains on auto-use.Prerequisite for getting Cursed Aura is now knowing Unnatural Body (so adventurers can get it).Error messages less cryptic while superloading and the original load fails."Object seen" markings is now reasonably per-actor... except for main player.The Eidolon will not have random classes even in insane/madnessadded attachements to ogres and fixed aura shaderfix Vigilance spamMerge branch 'master' of git.net-core.org:tome/t-engine4Shield Runes are not material level 2Merge branch 'reloading_archery' into 'master'Merge branch 'master' into ubervofs.readAllYes, and the effect too...Maelstrom does not override terrains anymoreGrumble grumble save compatibility.Reverted Shoot auto-grant.strength of purpose compromiseBegone, Reload! Begone, Shoot requirement! BEGONE.Merge branch 'combat_display_tweaks' into 'master'Merge branch 'warden_balance' into 'master'Fixed speed display for brawlers and speed comparison tooStuff keeps popping up!Now definitely fixed it & added more support for advanced weapon stats.Fixed comparison when using add_table (e.g. for gloves)
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