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Created with Raphaël 2.2.026Sep252112751Aug28Jul2725242221201918171613121110898765432130Jun29282728272625242322201918171615141310987654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar30292827262423222120212019181716151413111098765432128Feb27262524Rebuff Gnaw a bitFix Gnaw requiring a target and lock duration at 10Baseline the ghoul damage capWIP: tentative TW memory issues fixAdd a force parameter to archeryAquireTarget and archeryShoot that lets you override the weapons usedFix the +30 physical power weapon damage bonus being applied to things without a mastery talentfixMerge branch 'master' into WaveFunctionCollapseAdded "callbackOnTargeted"Added "callbackOnTargeted"fixMerge branch 'LeechNerf' into 'master' Merge branch 'DifficultyScaling' into 'master' Merge branch 'AIUpdate' into 'master' Merge branch 'master' into DifficultyScalingmergeadded rngfloatThe AI update makes NPCs tougher to kill in general, requiring adjustments to higher game difficulties.Fix Hidden Resources tacticsFix Actor:regenLifeChange Actor.life_leech_chance to only use the highest %update some backgrounds with new lightingMisc.THE GRAND AI UPDATE IS UPON THEE! FLEE MORTALS FOR THE NPCS WILL EAT YOU UP!Merge branch 'Broadcastbug' into 'master' Merge branch 'ProdigyPopup' into 'master' Merge branch 'SavesUpdate2' into 'master' Merge branch 'AMSFix' into 'master' Merge branch 'WeaponDamage' into 'master' Merge branch 'Inscriptions' into 'master' stuffburst & buildup emittersstuffminus debugResolvers messagesTerrasca tactical tablefixmoarPC parameters can be updated on the fly! swithced to a math parser to handle parametersplop stuff work
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