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Created with Raphaël 2.2.07Nov65432130Oct29282723222120191817732130Sep26252423222019181716Aug1528Jul272625242322191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar30292821Angolwen shops are finally free from their gfx glitchMerge branch 'master' of http://git.net-core.org/darkgod/t-engine4moar steamy stuffMindlash psi cost now increases the more it is spammedBoosted Stealth initial valueshield shader uses tickstart tooMerge branch 'shadedtargetting'yaybetter differenciate runicshieldstestmoar steam stuffparanoiaparanoiaparanoiaDiggers can be randartsLost Merchant artifact creation list is split into subcategoriesBirth screen will not spin the CPU madlycursor & arrows are drawn overploppyfixTarget tactical info now looks better!Addons in chardump will be stoerd differently to make the Vault able to search them correctlyfixed shader effects on actorsteasy teasy teasyIncreased font size on main menubetterfor susHeat Beam Rune, Frozen Spear Rune and Insidious Poison Infusion will not affect crosstier effects anymoreresource pools are learnt if the pool flag is found, no more check on talent typetestallows fbos to be drawn with blendingMerge branch 'master' of git.net-core.org:darkgod/t-engine4fixed providencelets be paranoidfix stealth detectionMerge branch 'master' of git.net-core.org:darkgod/t-engine4golden-i-fy Barrierso that people may speculategfx effect of nature's touch shows up on the targetMerge branch 'master' of git.net-core.org:darkgod/t-engine4
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