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Created with Raphaël 2.2.06Feb5454343434323212131Jan302928292827262524232423242322232221201920191817161716151413141312131211101110987876532131Dec3029fix webs of fateStatic maps can now directly read Tiled (http://www.mapeditor.org/) native file formatFixed links with no chat fade.Scrollbar display fixin'warden clones shouldn't impact performance as muchplopluajit_ffiluajit_ffijit stufffrellwarp blade and threaded arrow explain warden weapon swappingfixremoved paradox will multipliertypohounds scale with magicplopfix genderMerge branch 'master' of git.net-core.org:tome/t-engine4cahnged woring on stollingMerge branch 'combat_speed_fix' into 'master'Made character sheet use self:getSpeed (thus hookable and correct for attack speed.)Fixed combat talent speed "weapon" counting in unarmed speed if you have one hand free but not the other.Remove log message.Makes non-player actors get the effects of their on-birth stats.removed will multiplier from spacetime stabilityreduced arrow echoes damageMerge branch 'randart_fix' into 'master'Merge branch 'shade_fix' into 'master'Merge branch 'more_chrono_fixes' into 'master'Fixed a couple of bugs about randart powers application.ffi fov testsbetter scaling on precognitionfix!Made shade less of a death trap for new playerswardens do not start with shoot bound to prevent unintentional weapon swappingsmall fixnew icons for shoot, reload, command staff and spacetime tuning!allow staves to restrict their elementsclarification on grisly constitutionupdate twitter accountArcane Destruction now scales betterbetter descriptions on tether timed effects
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