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Created with Raphaël 2.2.029Dec2827262524232221201918161514131275432130Nov282617161714131275432126Oct23222117161514131211109876432130Sep2928262423222018161514131210852130Aug28272625212018113131Jul3029282928272625242524252423222120191817161514131211109432130Jun27262423222116151210986Poor Ukllmswwik was feeling left alone. No more!Somebody said Slasul is a push over. We cant have that.and on party tooClip particles effects that area bigger than the player display in the minimalist UIoups agrimley is a HALFLINGfixsave trea savefile !fixA more direct way maybeIf tooltips for levelup dialogs are off, generic talent tree is now the same height as the class one.plopTrying to load an old savefile from 1.2.5 will ask if you want to download the 1.2.5 data to play withallow loading old save datafix bad MR of effect listMerge branch 'damage_handlers_reorder' into 'master'Merge branch 'talent_category_req' into 'master'Merge branch 'talent-lists' into 'master'even betetr if they are not borkedMerge branch 'master' of git.net-core.org:darkgod/t-engine4betetr release scriptsMerge branch 'rest_air' into 'master'plopauto compute md5Made talent type requirements only count lower talents.Fixes crit shrugoff.Made rest wait for air if regenerating air.ahahUpdated tilesets support; it's now fully fonctional except for SDM texture generationStrolling to the last level of an easy tier1 zone now requires confirmationStore inventory letter column has enough space for a letterAgrimley is correct a halfling nowfix temporal fugueOther fixes.blehcorrectzcorrectzMerge branch 'manaburn_baby' into 'master'Unified manaburn.Merge branch 'infinite_lua_chain' into 'master'Made Lua errors drain energy on NPCs to prevent infinite chains and allowMerge branch 'master' of git.net-core.org:darkgod/t-engine4fix some shaders not using the correct tick
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