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  • WaveFunctionCollapse
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  • tome-1.7.6
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  • testfond-multilayer
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Created with Raphaël 2.2.019Jun181716151211109876432131May3029282726252423222120191817161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918171615141312111098763128Feb2726252423222111109875432131Jan3029282726252423222120191816151413121110876543131Dec30mount doom questpopulate mount doomActor's Emote systemfixed shadow similacrum oupsego items now vary in price based on their level of bonusfixfix Rapid Shotgemsfix chat dialog mouse inputfixed wilderness encounter chancefix cloned actor placementidesstop lsot merchant from whining when the assassin is deadusing stacked objects will now give a correct messageswitch to left mouse click to moveremove limit stat to 60Unused variablesactors can now no max levelDon't create a disk image for debug buildsSeparate declaration and definition of inline functions; add an ALWAYS_INLINE define in types.h for GCC-based compilers to make sure to inline even in non-optimized builds, which is required.Update with new compiled filesUnused variabletalents level screen now show next level and current levelwoolen => woollenOUPS ! give all summons and bosses infravision/lite/...gates of morning now has a unique mapwindow resizable againfix glewoups creditsEgo items powers are based on the material level of the base object. A mithril weapon will get better bonuses than an iron onekrogar can speak!can encounter the unremarkable cave in the far east wildernesslost merchant can be talked tomage quest can now accept rings/amulets tooknockback breaths/balls will not do multiple knockbacksallow dual (or more) egosdivine/glyphsplayer does not get infinite energy while controlling a summonfix summoning targetting
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