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Created with Raphaël 2.2.07Feb65432131Jan30292827282726252625242322212019181715141312109764543230Dec282221201918171615141312111211109876329Nov2824181615131210931Oct2520171687530Sep2523211916622Aug191197545432129Jul2827262519171287130Jun2928272625232120181716151413fixsome permanent prodigies cant be stolenplopwoops forgot this onemoarFixed mindpower of the Caller mindstar egoparticles bloom layer can be gotten as a DOMerge branch 'master' into ubervo3Merge branch 'master' of git.net-core.org:tome/t-engine4Merge branch 'ID/Scaling' into 'master' plopMerge branch 'master' into ID/ScalingMirror-Match I.D. challenge: Clone immune to status effects before being activated. Won't be invisible or stealthed. Teleports away to start the fight.headhunter has a number of heads to huntMerge branch 'ID/Scaling' into 'master' Exhaustion doesnt prevent using worldmapwoopssafetyfixed fortress door (and many others)fixed grappling hook abusefixed hook UseTalents:usemultiply fix tactical tableplopMultiply talent: fix tactical tableplopI.D. Multiplicity Challenge: Must survive a certain number of turns = map width + height before exiting. Quest fails if you exit by dying.fix leather pants tileplopI.D. Mirror Match Challenge: Quest fails if the level is exited without completion. Clone gets negative_status_effect_immune before fight.Octopus map generator: Updates the room_map appropriately. Added some code comments re: parameters.Tweak I.D. Octopus layout settings.started to work on inventory displayprodigies selection convertedMerge branch 'master' into ubervo3plopplopyayzahahyayMerge branch 'master' into ID/Scaling
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