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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full protected
  • cef_update protected
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • fewer-t1
  • fix-read-permissions
  • fixed_floating_temp_values protected
  • gamepad_dev
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  • i18n
  • tome-1.7.6
  • tome-1.7.5
  • tome-1.7.4
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
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Created with Raphaël 2.2.012Nov111087654312Oct1196542130Sep292726252112751Aug28Jul2725242221201918171613121110898765432130Jun29282728272625242322201918171615141310987654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar30292827262423222120212019181716151413111098765432128FebMerge branch 'ubervo3' into ubervo3-mobileportubervo3-mobilep…ubervo3-mobileportupdate gitignoreupdate gitignoreMerge branch 'master' into cef_fullIntegrated with Discord's Rich Presence feature (for Windows and Linux only for now as OSX would need raising OS requirement, which will happen anyway but later on), feature is fully inoperative if Discord is not being used or if disabled in the Online optionsdiscorddiscordMerge branch 'master' of git.net-core.org:tome/t-engine4stuffstuffMerge branch 'ProdigyBug' into 'master' Restore ability to learn prodigiesAdd a new "Endgamify" debug optionincombat computed from dealign damage tooincombat computed from dealign damage too"In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes"In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changeslocal to selflocal to selfNew set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAllreverse colors matchMerge branch 'master' into ubervo3plopMerge branch 'master' into cef_fulllollolplopbetter but still sucksJS can send events to lua handlers in webviewMerge branch 'master' of git.net-core.org:tome/t-engine4Zone's generators using "zoneclass" can be a string instead of true to load a specific fileZone's generators using "zoneclass" can be a string instead of true to load a specific fileMerge branch 'Bugs' into 'master' New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAllMerge branch 'MasteryAdjustment' into 'master' Merge branch 'NerfPatrols' into 'master' safetyLevels can decide if they'll dynamically match stairs with "auto_zone_stair"Levels can decide if they'll dynamically match stairs with "auto_zone_stair"Fix Chrono start deleting the Angolwen apprentice via forced movement on top of itFix spellblaze scar not being resolved and breaking things that assume Grid.maxdam is a numberFixed a memory leak in the saving code
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