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Created with Raphaël 2.2.030Mar292827262423222120212019181716151413111098765432128Feb27262524232221201918171617161514131413141312111098765432131Jan302928272827262526252423sanityMerge branch 'BrawlerFix' into 'master' Merge branch 'InnerDumb' into 'master' Merge branch 'DieClonesDie' into 'master' Persistent debugging codeMerge branch 'MinorFixes' into 'master' Fixed the item's vault not appearing in the Infinite DungeonFixed the item's vault not appearing in the Infinite DungeonEldoral Last Resort bonus talent changed to Scatter ShotEldoral Last Resort bonus talent changed to Scatter ShotMerge branch 'master' into MajorEventsUpdateRemove debugging code.Update game.state:doneEvent function.GameState:doneEvent updated to allow incrementing the used count (which is returned)Adventurers start with combat training unlockedAdventurers start with combat training unlockedCopy all of the copy descriptor table to randbossesRandboss/rares can not generate with random talents from the "other" trees (which are hidden or npc specific stuff)Randboss/rares can not generate with random talents from the "other" trees (which are hidden or npc specific stuff)Fixed a rare bug that could void player's armour or savesFixed a rare bug that could void player's armour or savesFix Prismatic ShieldElite Guardians for the drake-cave, naga-portal, and fearscape-portal events have a chance to gain an extra class and drop an additional rare item above level 50.naga-portal, fearscape-portal :Fixes issues with major events (that create an additional level):A few fixes:Remove some debugging code.Move Insidious Poison to legacyclass.cloneFull and class.cloneCustom use table.merge to copy recursivelytestparticles can fire back triggersparticles can define u/v allowing them tio use spritesheetsMerge branch 'ItemBugs' into 'master' spriter shader and charmapsFix Argoniel's weapon resolverForce validation even in developer modewake up you silly gooseMerge branch 'master' into ubervo3anim speedMerge branch 'master' into Inscription
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