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Created with Raphaël 2.2.05Jan432131Dec3029302928272627252423222120192019181718171815141098732130Nov2928272625242322201918171617161715141314131213121110987543212131Oct302928272625242322232221201918191817Merge branch '1.6.6Misc2' into 'master' toadsSignificantly increase getRankTalkativeadjust valuesUpdate several talents to use deactivate_onRemove exp and unique spawns from most non-boss town NPCsFixplopplopconfigurable rain!New hook "Actor:tooltip"Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but nameMerge branch '1.6.6Misc' into 'master' for fun!plopRIght click on the inventory icon on the toolbar will bring up the ingredients listImprove deactivate_on implementationRework of the Phantasm tree, out with crappy spells, in with groovy spells!plopplopMerge branch 'master' into newphantasmplopMerge branch 'master' into i18nMerge branch 'master' of git.net-core.org:tome/t-engine4Merge branch '1.6.6AI' into 'master' FixAdd an ActorTalent.deactivate_on property for things that disable at various eventsReduce Blink Rune cooldownUnflinching Resolve now cleanses in a set priority order and works on disarms instead of woundsAdd instakill immunity to ambushes and Celia coffinsRanged Arcane Vortex proc scales with material levelIncrease base damage on Shadow CombatReduce scaling on Total ThuggeryFeed no longer prevents entering the world mapFix Tentacle Totem always adding to player partyFix disturbing but meaningless commaReduce duration of Primal Infusion by 1Reveal Map in dev mode now grants omnivision for 100 turns revealing everythingClarify Gloom tooltipFix weapon damage display on Actor tooltipsAdd Actor:getCombatStats to get weapon properties for a given objectAdd Steampower to Actor tooltips
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