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Created with Raphaël 2.2.01Jan31Dec30292827222120191817161514139876532129Nov2827262524232221201918171615141312111098765432131Oct30292827262524Sling talents correctly show that they do take a turn to useplopcode typostyposplopWith smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctlyEncumberance column on item lists is now showing the total for the stackGrgglck the Devouring Darkness will now invoke tentacles every few turns, not at randomSand tunnels are now correctly strengethed by passing sandworm tunnelersThe sandworm queen will not always appear in the first roomFix NovaSustained talents that are on cooldown show as such in the use talent dialogplopSwitched the font used by 16x16 map modesCan't teleport inside the fortressHotkey display now shows the page numberTooltip over simple terrain is now of the correct size to show the full nameCyst Burst & Epidemic only replicate diseases on hostilesbump to b19Archmage unlocked schools have the correct mastery valueGoing up from level 2 to 1 of the lake of Nur works correctlyAdded an achievement for owning the "house"plopRenamed the 6th old forest noteAdded pockets of air bubbles on the flooded level of the lake of Nur. Beware, they will not last forevermany typosfixtome-beta18tome-beta18plopThe Three Edged Sword now has a correct encumberance valuePlayers can now acquire a "house". More features will be added to it later onhousefixploptypoRemoved the Pyromancer, Cryomancer, Geomancer and Tempest classes; instead unlocking them will grant all new Archmages access to the corresponding trees (which are bumped to level 10 trees)Going up from the slime tunnels will correctly place the player back in Grushnak PrideplopplopStrength tooltip does correctly state that it also increases to hit chanceSmooth movement can now also be used to do a "motion blur", this is used for Rush and Disengage (and Lightning Speed on a smalelr scale)
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