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Created with Raphaël 2.2.022Jul191817161514131211109875432130Jun28272625242119181713121198643231May302928272625222120191817161514131110876432130Apr2928272625242322211954131Mar302928212019181716151413121110987654128Feb2726252423222120191815141312118765lightning wingsin birth toowings wings wings !fix resetargs on shadersNew Wings of Flames graphics! Find them!Argoniel learnt how to use Irresistible SunMerge branch 'master' of git.net-core.org:darkgod/t-engine4Applied infinite scaling to afflictedfix intuitive shotactorlevel2.patchNew Flames of Urh'Rok gfx effectJuggernaut effect is now correctly classified as physical. For Zonk, with lovetestcoastallinescoastallinesmouahahBrawler's combo points last two more turnsexcellence scalingFixed Pulverizing Auger in some zonesShields now "wooble" when hitcoastal line testFixed slight particles display position errorAdded a slight outline to currently moused over item on the mapsmall chagnes to c coreNew starfield shader is hungry, so a new video option to enable volumetric shaders is added. It is *off by default*, turn it on if you trust your GPU :)int to floatbignews has outlining toouse textouline on buffs tooMerge branch 'textoutline' of /home/git/repositories/darkgod/t-engine4Fixed strange graphical artifacts around some textsbetterImproved shields shadertext outline testonly use good shaders with good gpusWhen disarmed the weapon will disappear from the character dollwater shader uses tile sizeoupspass text sizeBuffs with charges (like Combo points) now display their chargesBuff/debuff remaining time is correctly centeredtest outlinebump to 105
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