Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full protected
  • cef_update protected
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • fewer-t1
  • fix-read-permissions
  • fixed_floating_temp_values protected
  • gamepad_dev
  • hide-ui
  • i18n
  • tome-1.7.6
  • tome-1.7.5
  • tome-1.7.4
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
40 results
Created with Raphaël 2.2.02Jan131Dec3029242322212019181716151413111076532130Nov28272625242322201918171614107543131Oct302927252423242322212019181514131211109875130Sep293029302928272524232221201918171615131211910987630Aug52131Jul292728272524222120181597643223Jun2221201816111211109854230May28273129Apr2823212221222120161415141211976532131Mar1Apr31Mar302928272625242320191615fix conveyanceFixed scrollingwhoops, fix unremarkable caveFixed Greater Crypt vaultstrange saeftyStarting gold bonus on difficulty levels: 100 for Nightmare, 250 for Insane, 500 for Madnessplopageplopfbo working yayfbo yayplopremoved useless dep on renderstatez sorting available; a bit more CPU needed but this lets put text at say, z=1 and ui at z=0 so they are all drawn grouped; reducing draw callsoh it actaully was easyplopplopbeforeallmadbeforeallmadtexttttttt objectand now it even works correctlymoar workw00t on the right track this time I thinkdont scale visual hotkey feedback to map tile size, it's sillyupdated flyers system to font:drawplopoNew UI option to get a visual feedback when using a hotkeycollecting ingredients indicates how manyplopdoor testingdoordebugdoordebugplapstuffzone:getLevel does not assume a map existsthingshehfixploproomer generate also handles rooms forcing up/downand this is less hacky ;)Fixed windows scaling bugs on high DPI screenshehimprove tmx loader for roomsAdded Map:setScroll
Loading