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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full protected
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  • fail_ubervo3
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  • fixed_floating_temp_values protected
  • gamepad_dev
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  • tome-1.7.6
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  • testfond-multilayer
  • tome-1.7.2
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Created with Raphaël 2.2.05May430Apr282726252423222120191817161514131296529Mar2826252221201918173226Feb2524252322211815141311105130Jan29252423222120183226Dec2418151413111091098765432128Nov27262524232120181715874128Oct2726252423191821Sep16330Aug28430Jul2716720Jun85131May24111098765432Merge branch 'misc1.6' into 'master' plopmuch update, such codefixTumble's targeting is now forced manual even with auto-acceptscissoring is now dependent on previous scissoring, if the end rectangle is 0 then no draw calls are madeplopplopfinally a good way to have sublayouts in dialogslower throwing knives level requirementFixesRound most talent masteries to 0.0 or 0.3Merge branch 'DefilerRevision' into 'master' Reduce the level cap of moldsplopMerge branch 'master' into ubervo3too long since I dusted it lolMerge branch 'microtxn'Improve plantsImproves JelliesRemove some depreciated NPC talentsChange Daunting Presence to apply as a passive aura and change type to otherRemove Combat VeteranRevise Scoundrel and add it to the Rogue escortRedesign BloodlustChange how Bone Grab worksFix Epidemic spread not using disease durations above 6Rot worms now always target the closest enemyAdd a new AI target method that always targets the nearest enemy in FOVMisc tweaksplopoplopRedesign the Vim resourceChange Virulent Strike to prioritize the lowest duration diseaseslightning storm visual for the wandAdded an UI option to sharpen the map display, as requested by someNew hook "Actor:updateModdableTile:weapon"plopssprite generator can now trim sprites; added support for trimmed spritesheets to MapObjectmuch better!
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