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Created with Raphaël 2.2.05Oct42130Sep292726252112751Aug28Jul2725242221201918171613121110898765432130Jun29282728272625242322201918171615141310987654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar30292827262423222120212019181716151413111098765432128Feb272625sanitycompute only particlesyayzah progress!woopswoopsstuffso many things abed,so many things.. MWAWAWAWAfixfixstuffparticles system can now do linesRemoved an unsecure file access functionRemoved an unsecure file access functionplopRemoved restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!fixed ugly scrolling black linesahahha silly meahahha silly metseting new map stuff, move alongtseting new map stuff, move alongtestMerge branch 'master' of git.net-core.org:tome/t-engine4Temporal Warden memory fix, at least partiallyMerge branch 'ArcheryForce' into 'master' Merge branch 'Ghoul' into 'master' Final polishing/fixing hopefullyRebuff Gnaw a bitFix Gnaw requiring a target and lock duration at 10Baseline the ghoul damage capWIP: tentative TW memory issues fixAdd a force parameter to archeryAquireTarget and archeryShoot that lets you override the weapons usedFix the +30 physical power weapon damage bonus being applied to things without a mastery talentfixMerge branch 'master' into WaveFunctionCollapseAdded "callbackOnTargeted"Added "callbackOnTargeted"fixMerge branch 'LeechNerf' into 'master'
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