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order of projecting

yutio888 requested to merge yutio888/t-engine4:order_of_damage_project into master

add a parameter for Map:addEffect(), ActorProject:project(), projectApply(), projectile(),... to determine the order of projecting on grids, which helps handling knocking back & pulling groups of targets.

add some helper function in utils.lua

make Circle of Warding knocking foes out of the circle, instead of always away from caster.

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