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Dialog fixes

Gordon Acocella requested to merge gordaxx727/t-engine4:dialog-fixes into master
  • Prevent use item dialogs from being positioned off the left edge of the screen.

    This usually occurred on worn items with long names on the inventory screen.

  • Fix dialogs sometimes being too narrow for title (font caching issues).

    This occurred because the dialog font "font_bold" would get merged with the normal font by the font caching code.

  • Use integer background texture dimensions where appropriate.

    Fix improper use of a float dimension where an integer was needed. This broke a log print and cause a compile warning.

  • Workaround for save dialogs not drawing properly on Linux.

    Save/load dialogs would not display properly on Linux (Linux Mint 20.1). The "wait image" for the dialog was not being captured properly. I have a feeling that the root cause has to do with SDL event handling on Linux. However, I was able to change the way the wait image is captured to work around the problem.

  • Remove some unnecessary redraws.

    I removed the seemingly unneeded forced redraw after use of the save/load dialogs. I didn't see any difference in light testing on Linux and Windows.

    NOTE: I do not have access to a Mac and did not exhaustively test all dialogs, so feel free to reject this last change if it causes any problems.

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