Windtouched speed bugfix
Partly fixes the bug that player can ignore the requirement of Windtouched Speed and Never Stop Running by putting points into the talents needed and then retreiving these points after selecting the prodigy. Now player cannot select these prodigies with unsaved changes to class and generic talents. Should also make the code a bit more efficient.
Merge request reports
Activity
mentioned in merge request !644 (closed)
Oh I thought I had fixed it already; well now I have :) The way I do it is by rechecking canLearnTalent in LevelUp:finish() when the prodigy is actaully learnt. If it can't, the point is refunded and a message given to the player. If you think this fixes the same thing, I'll close this MR as I prefer to keep the UI "obvious" for non cheaters (as in, selecting talents and prodigy in one step is more obvious)