Skip to content

Redisplay fix

Alex Ksandra requested to merge 0player/t-engine4:redisplay_fix into master

Calling redisplay() multiple times per turn is notorious for causing lag. The worst offender is probably Smoke Bomb, and it just got stripped from Creeping Dark. This commit introduces a new scheduleRedisplay method, which uses little-known feature of game:onTickEnd to ensure that a redisplay would only get called once per this tick, not causing any frame drops.

Merge request reports

Loading