1.6.6 misc2.21.14
Compare changes
- Chris Davidson authored
This was using a very naive combatDamage call on each slot instead of doing the interpreting the character sheet does. Now they both use the same method, though I'm not 100% I covered all the special casing.
+ 11
− 7
@@ -2098,7 +2098,8 @@ function _M:tooltip(x, y, seen_by)
@@ -2107,8 +2108,9 @@ function _M:tooltip(x, y, seen_by)
@@ -2118,7 +2120,8 @@ function _M:tooltip(x, y, seen_by)
@@ -2128,7 +2131,6 @@ function _M:tooltip(x, y, seen_by)
@@ -2140,7 +2142,8 @@ function _M:tooltip(x, y, seen_by)
@@ -2149,7 +2152,8 @@ function _M:tooltip(x, y, seen_by)