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tome
Tales of MajEyal
Merge requests
!601
1.6.5 searing light bug fix
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Merged
1.6.5 searing light bug fix
orange/t-engine4:1.6.5-searing-light-range-fix
into
master
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0
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1
Merged
Tawny Harte
requested to merge
orange/t-engine4:1.6.5-searing-light-range-fix
into
master
5 years ago
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target project infinite range fix. remove superfluous project talent param
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latest version
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1e6f863a
1 commit,
5 years ago
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game/modules/tome/data/talents/celestial/sunlight.lua
+
2
−
2
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@@ -35,13 +35,13 @@ newTalent{
requires_target
=
true
,
getDamage
=
function
(
self
,
t
)
return
self
:
combatTalentSpellDamage
(
t
,
15
,
170
)
end
,
action
=
function
(
self
,
t
)
local
tg
=
{
type
=
"ball"
,
range
=
self
:
getTalentRange
(
t
),
radius
=
1
,
talent
=
t
}
local
tg
=
{
type
=
"ball"
,
range
=
self
:
getTalentRange
(
t
),
radius
=
1
}
local
x
,
y
,
target
=
self
:
getTarget
(
tg
)
if
not
x
or
not
y
then
return
nil
end
local
_
_
,
x
,
y
=
self
:
canProject
(
tg
,
x
,
y
)
local
dam
=
self
:
spellCrit
(
t
.
getDamage
(
self
,
t
))
if
target
then
self
:
project
({
type
=
"hit"
,
talent
=
t
},
target
.
x
,
target
.
y
,
DamageType
.
LIGHT
,
dam
,
{
type
=
"light"
})
end
self
:
project
({
type
=
"hit"
,
talent
=
t
},
x
,
y
,
DamageType
.
LIGHT
,
dam
,
{
type
=
"light"
})
-- Add a lasting map effect
game
.
level
.
map
:
addEffect
(
self
,
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