Summoner Tweaks
General cleanup and polishing of Summoner talents without much use or with too limited of a use case. The goal is to make summoner stronger and more enjoyable to play overall while maintaining their current core gameplay experience.
Rage:
•Changed to be a passive callbackOnSummonDeath instead of an active. It wasn't worth using at all before. It's still on the weaker side as a talent now, but at least now it's a passive and will do something
Detonate:
•Slightly improved code structuring
•Added numbers for what it does to its tooltip
•Replaced or expanded most effects and adjusted scaling to be overall more useful
°The intent was to provide a selection of various buffs and debuffs that will be of varying use depending on the situation--they are overall strong (and thus the long cooldown) and create a competitive decision of what summon you want to detonate
Resilience:
•Changed to be more straightforward
°+Con -> +percent max life
°Adding effective talent level to determine summon duration -> directly increasing summon duration
•Buffed in general--the amount of Con it gave before was insignificant and stayed static through the game, and it rarely gave more than 1 turn to summon duration. The life bonus can now be meaningful and not fall off to insignificance as the player levels, and the duration increase is less opaque and more relevant
Summon Control:
•Replaced entirely and renamed to Pheromones. Swapping control to summons encourages tedious gameplay and was of limited utility in general
•Now an instant use active that can be used to mark a target for your summons to focus on
Grand Arrival:
•Slightly improved code structuring
•Added numbers for what it does to its tooltip
Wild Summon:
•Replaced effects for ritch flamespitter, rimebark, hydra, golem, and jelly to be more useful and allow more synergy between summons
Misc Changes:
•Removed Combat Veteran and Combat Techniques from summoner. Neither of these categories were worth unlocking, nor did they fit thematically in the first place
•Made Nature's Cycle lower the cooldown of Summon Control instead of Rage
•Bugfix for Frantic Summoning's duration decrementing due to non-nature summons and fire drake hatchling grand arrival summons
•Removed Heal on Nature Summon as a randart property. Summoner is the only class in the game it benefits, and it is very strong to stack
•Adjusted caller's ego to be more useful to summoner