Misc is miscellaneous
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Mostly simple stuff, but a bunch of changes are aimed at tuning Archmage mana balance a bit more since Disruption Shield is changed and after actually looking at the spells the cost efficiency was pretty silly. Improving these is fine given how many misc nerfs AM is getting.
Manasurge: Cooldown considerably reduced, stat scaling increased. This helps keep it as a good reaction to hitting 0 mana, and the numbers were pretty bad in general. We should really expand this to work on all the resource mana burn targets.
Thunderstorm: Mana cost removed. This adds a nontrivial amount of passive damage through mid game for all builds.
Fireflash: Mana cost reduced, damage increased.
Chain Lightning: Mana cost reduced, damage increased.
Mudslide: Mana cost reduced.
Arcane Vortex: Mana cost reduced, can now crit.
Stoneskin: Mana cost decreased.
Glacial Vapors: Fixed 8 duration, can now crit. This spell is still pretty bad but at least in theory it sometimes has high damage efficiency maybe..?
Disruption Shield:
Aether Avatar:
Antimagic Zone:
Mana Clash: Cooldown increased.
To run a merge request pipeline, the jobs in the CI/CD configuration file must be configured to run in merge request pipelines and you must have sufficient permissions in the source project.