Major_Fight_AI_Fixes
Valley of the Moon Fight:
Change NPC default movement AI to "move_complex" to let them more reliably move off of portals.
Put in extra code to make sure all NPC's, including escorts, target either Limmir or the player.
If needed, an NPC will be killed to make room for the Corrupted Daelach to spawn during the event.
Wizards Fight:
Both Elandar and Argoniel get 25 sense radius and use the "target_simple_or_player_radius" targeting AI to make sure they can find the player during the fight. (Solves a problem when Aeryn is killed far enough from the player, the Wizards will cease combat.)
Argoniel's base vim_regen nerfed from 50 to 20