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WIP: Defiler updates

Chris Davidson requested to merge Shibari/t-engine4:DefilerUpdates into master

Some of this isn't fully coded or revised yet but someone wanted to see the changes so I'm putting the WIP up now.

(BONE)

Bone Spear: Redesigned. No longer causes bleed but deals 30% more damage per magical debuff on every enemy hit and has higher base damage. Idea here is to better integrate with the rest of the Defiler talents since this is an off damage type. Bleeding has no synergy or theme relation to the class.

Bone Grab: If you target an adjacent enemy this now teleports them away from you randomly instead of bringing them to you. These classes could use more survival utility, and Bone Grab is particularly worthless on Corruptor at the moment.

Bone Nova: Removed. These classes do not need an off damage type PBAOE.

New Talent - Bone Spike: Passive. Casts a mini-Bone Spear at all enemies in LOS that have at least 3 magical debuffs at the end of your turn.

Bone Shield: Now only procs on damage over a threshold based on spellpower, cooldown reduced to 15 from 30. This is particularly important for Reaver since the game is full of melee retaliation damage, but even on Corruptor its too much. This should preserve the theme of being vulnerable to small hits without letting every little thing break your shield easily.

(CURSES)

Curse of Defenselessness: No longer has a save check but only lasts 5 turns. This should guarantee Corruptors can always land their debuffs at least some of the time.

(SANGUISANGE)

Bloodcasting: Now passive. Anytime you cast a spell you don't have enough vim for you pay twice the cost in life instead.

(BLOOD)

Blood Grasp: Now increases your max HP for half the damage dealt. This is designed to help things like Leech and other healing not have strong anti-synergy with Bone Shield, but the numbers have been lowered to be clearly suboptimal in a damage rotation.

(VILE LIFE)

Blood Splash: Both heals can now crit. Simple scaling improvement.

Vile Transplant: Range increased to 5 from 1. We don't need this talent being so melee-specific and this change also lets you more easily dump on random trash mobs if you can't beat the save of the stronger targets.

(MISC)

  • Fix Bone Shield not updating without reactivation

  • Remove log spam from Bone Shield regeneration

  • Fix Corrupted Negation tooltip

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