1.6 Prodigies
- Nov 08, 2018
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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Chris Davidson authored
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- Nov 05, 2018
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Chris Davidson authored
- No longer deals damage in real time (this allows it to be dodged if turns are taken fast enough, surprisingly common) - Lava damage is now saved on terrain and hopefully no longer breaks on reload
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- Nov 01, 2018
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Chris Davidson authored
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Chris Davidson authored
- Talent categories now parse their type ("Category / Subcategory") to put Category in its own field so you don't have to repeatedly parse the string. This is useful for giving all Psionic/x talent categories a bonus, etc - Add a new property ActorTalents.talents_mastery_bonus that lets you define a mastery bonus for all talents or all talents of one category - Fix getTalentLevel not using getTalentMastery
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- Oct 28, 2018
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Chris Davidson authored
Doing this here because another prodigy has to be replaced as its behavior is being baselined. - Block now happens after resists where most of the flat damage reduction does - Block cooldown fixed to 6 and later ranks of Block removed - All damage types except Mind are now blocked baseline, if the shield has damage resistance then the block value is increased by 50% - Fixed/clarified tooltips
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- Oct 26, 2018
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Chris Davidson authored
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Chris Davidson authored
I can't figure out why I felt this was necessary in retrospect.
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Chris Davidson authored
Add setProc and hasProc for managing turn_procs Add a not_listed property to hide prodigies from the UI (mark as legacy) Redesign/update Irresistable Sun, Endless Woes, Elemental Surge, Eye of the Tiger, Meteoric Crash prodigies Remove Fast as Lightning Add a new Adept prodigy that increases all masteries Move Giant Leap to Strength Move Flexible Combat to Dexterity Change how Flexible Combat procs
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