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1.6 Prodigies

Merged Chris Davidson requested to merge Shibari/t-engine4:1.6Prodigy into master
  1. Nov 08, 2018
  2. Nov 05, 2018
    • Chris Davidson's avatar
      Fix Meteoric Crash · ab6a6590
      Chris Davidson authored
      - No longer deals damage in real time (this allows it to be dodged if turns are taken fast enough, surprisingly common)
      
      - Lava damage is now saved on terrain and hopefully no longer breaks on reload
      ab6a6590
  3. Nov 01, 2018
    • Chris Davidson's avatar
      Fix · c0350500
      Chris Davidson authored
      c0350500
    • Chris Davidson's avatar
      Change how Adept is implemented · 3aaae141
      Chris Davidson authored
      - Talent categories now parse their type ("Category / Subcategory") to put Category in its own field so you don't have to repeatedly parse the string.  This is useful for giving all Psionic/x talent categories a bonus, etc
      
      - Add a new property ActorTalents.talents_mastery_bonus that lets you define a mastery bonus for all talents or all talents of one category
      
      - Fix getTalentLevel not using getTalentMastery
      3aaae141
  4. Oct 28, 2018
    • Chris Davidson's avatar
      Revise Shield Block behavior · 3c1c780e
      Chris Davidson authored
      Doing this here because another prodigy has to be replaced as its behavior is being baselined.
      
      - Block now happens after resists where most of the flat damage reduction does
      
      - Block cooldown fixed to 6 and later ranks of Block removed
      
      - All damage types except Mind are now blocked baseline, if the shield has damage resistance then the block value is increased by 50%
      
      - Fixed/clarified tooltips
      3c1c780e
  5. Oct 26, 2018
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