Debugging Update
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NumberBox dialog can handle decimal numbers and variable step size.
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Major update to the DebugMain dialogs.
LUACONSOLE keybind added to all major debugging commands. Combat log messages added.
God Mode and Semi-Godmode are now permanent status effects that can be toggled off in DebugMain.
"Create all Artifacts" moved to the CreateItem dialog (1st option).
"Test Dummy" moved to the SummonCreature dialog (1st option).
"Remove all creatures" updated to give the choice to remove as before or to kill (by player). The latter option allows for quick clearing of levels awarding exp and loot to the player. Entities affected are output to the combat log.
SummonCreature prompts for target location. CreateTrap prompts for target location.
Major upgrade to the CreateItem dialog, including error trapping and log output.
New option to load object definitions from all zone files, including addon files (in standard directories).
New option to pregenerate selected items for review within the dialog (by tooltip) before adding them to level. Right-click forces refresh, and the previewed object can be added to the zone by specifying 0 quantity at the creation prompt.
New command "Advance Player" using a new dialog:
Can specify a level to levelup to.
Can award unlimited respec, talent, and stat points.
Can automatically force all stats to a specified values or to the maximum amount allowed for the character level
Can automatically force learning of all talent levels to either a specific talent level or the maximum level allowed by character level and stats (can override restrictions).
Can coerce all known talent masteries to a specified level.
Can unlock all talent categories.
Using the automatic maximum levels for stats and talent levels is a quick way to check all talents for scaling performance and errors by scanning their descriptions.
The player is automatically backed up by the dialog before the changes are made, allowing all changes (by the dialog) to be rolled back multiple times.