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tome
Tales of MajEyal
Merge requests
!406
Archer Tweaks
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Merged
Archer Tweaks
razakai/t-engine4:ArcherTweaks3
into
master
Overview
0
Commits
2
Pipelines
0
Changes
8
Merged
razakai
requested to merge
razakai/t-engine4:ArcherTweaks3
into
master
8 years ago
Overview
0
Commits
2
Pipelines
0
Changes
8
Expand
Rebalanced numbers on Archer talents a bit.
0
0
Merge request reports
Compare
master
master (base)
and
latest version
latest version
d99ad7ea
2 commits,
8 years ago
8 files
+
74
−
80
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Files
8
Search (e.g. *.vue) (Ctrl+P)
game/modules/tome/data/talents/techniques/agility.lua
+
4
−
4
Options
@@ -228,7 +228,7 @@ newTalent{
self
.
talents_cd
[
t
.
id
]
=
math.max
(
cooldown
-
1
,
0
)
end
end
,
getDamage
=
function
(
self
,
t
)
return
self
:
combatTalentWeaponDamage
(
t
,
1
.
4
,
2
.
6
)
end
,
--high damage, high opportunity cost
getDamage
=
function
(
self
,
t
)
return
self
:
combatTalentWeaponDamage
(
t
,
1
.
2
,
2
.
5
)
end
,
--high damage, high opportunity cost
getDist
=
function
(
self
,
t
)
if
self
:
getTalentLevel
(
t
)
>=
3
then
return
2
else
return
1
end
end
,
archery_onhit
=
function
(
self
,
t
,
target
,
x
,
y
)
if
not
target
or
not
target
:
canBe
(
"knockback"
)
then
return
end
@@ -289,9 +289,9 @@ newTalent{
no_energy
=
true
,
tactical
=
{
BUFF
=
2
},
on_pre_use
=
function
(
self
,
t
,
silent
)
return
archerPreUse
(
self
,
t
,
silent
)
end
,
getAttackSpeed
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalent
Scale
(
t
,
5
,
2
0
))
/
100
end
,
getMovementSpeed
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalentScale
(
t
,
25
,
60
))
/
100
end
,
getTurn
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalentLimit
(
t
,
30
,
10
,
20
))
end
,
getAttackSpeed
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalent
Limit
(
t
,
40
,
10
,
2
5
))
/
100
end
,
getMovementSpeed
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalentScale
(
t
,
25
,
55
))
/
100
end
,
getTurn
=
function
(
self
,
t
)
return
math.floor
(
self
:
combatTalentLimit
(
t
,
25
,
5
,
15
))
end
,
on_pre_use
=
function
(
self
,
t
,
silent
)
if
not
archerPreUse
(
self
,
t
,
silent
,
"sling"
)
then
return
false
end
return
true
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