Nerf damage on Assault
Assault: Damage reduced on all 3 hits. This has only been ignored so long because the classes with it were pretty weak. Also, Shield Slam's creation way back was a huge buff to how often you can get double damage skill rotations off. Bulwark actually does the highest damage of almost any of the melee classes through T1-2 even with this nerf heh. Would still be true with the old -20% phys damage. But, the stamina gate is noticable.
Shield Slam: Damage increased, was just fairly low.
Repulsion: Now does a shield attack for decent damage and if a target is hit resets Rush's cooldown. Thematically awkward, but mechanically plays very well. Knock shit away from you to open a path then charge something.
Shield Expertise: Standard scaling functions added to the save gain, numbers are about the same for PCs.