Rogue misc
Toxic Death: Radius increased and chance is always 100%. This is a very tame effect and buffing it makes the "lesser" poison options of Volatile and Leeching a bit less niche.
Trained Reactions: Cooldown to 0. This was intended to be a passive and thus immune to debuff stripping, but since it forces you to use stamina there are potentially situations you want to turn it off. Ideally, this should just be made immune to sustain removal, but I'm not sure if theres a way to do that?
Blade Flurry: Adjacent enemy damage to 100% at all ranks. Endgame this is mostly a scaler you use when you have a lot of spare stamina, this makes it more useful early/mid for minor AoE.
Snap: Stamina cost halved to 25 and cooldown reduced from 50 to 30. With fixed cooldown existing now and various other changes there is no need for this to be so expensive.