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Archer tweaks

Ben Pope requested to merge razakai/t-engine4:ArcherTweaks into master
  • Updated weapon requirements for Agility and Sniper
  • Increased damage of Bull Shot
  • Slightly increased chance of Agile Defense
  • Reduced crit power of Pin Down
  • Reduced armor penetration of Headshot
  • Removed cooldown of Bullseye, slightly reduced effects
  • First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark
  • Slightly reduced speed bonus of Trueshot
  • Reverted some of Trained Reactions functions back to original Reflex Defense design and reduced duration of Evasion as per Shibari's request
  • Reduced scaling of Piercing Ammunition and associated effects, added cap
  • Explosive Shot (Incendiary) now inflicts slow rather than dim vision
  • Rebalanced a number of effects in Munitions
  • Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns
  • Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction
  • Numbers on Aim and Snipe tweaked

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