Archer tweaks
- Updated weapon requirements for Agility and Sniper
- Increased damage of Bull Shot
- Slightly increased chance of Agile Defense
- Reduced crit power of Pin Down
- Reduced armor penetration of Headshot
- Removed cooldown of Bullseye, slightly reduced effects
- First Blood now grants a smaller stamina restore on Steady Shot, Shoot and Headshot instead of stamina on mark
- Slightly reduced speed bonus of Trueshot
- Reverted some of Trained Reactions functions back to original Reflex Defense design and reduced duration of Evasion as per Shibari's request
- Reduced scaling of Piercing Ammunition and associated effects, added cap
- Explosive Shot (Incendiary) now inflicts slow rather than dim vision
- Rebalanced a number of effects in Munitions
- Concealment reworked. Now instant, checks for presence of nearby actors on use (as per Stealth). Grants large damage increase to next Steady Shot. Increases vision+attack range, and reduces chance to be hit. Defensive/range bonuses fade over 3 turns
- Shadow Shot no longer creates a smoke cloud. Instead inflicts a short duration confuse+vision reduction
- Numbers on Aim and Snipe tweaked