RandomObjects
Compare changes
+ 20
− 15
@@ -389,6 +389,7 @@ end
@@ -1524,7 +1525,7 @@ function _M:entityFilterPost(zone, level, type, e, filter)
@@ -1544,21 +1545,25 @@ function _M:entityFilterPost(zone, level, type, e, filter)
Random Objects are re-enabled with GameState:entityFilterPost as weak (1 ego) Randarts. Set filter.random_object = {table of Randart generation data} in Zone:makeEntity to use.
I don't recall exactly what the problem was with these before, but it seems to be fixed. In case it's not for some rare case, there is a traceback printout if generation fails.