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Nagy projectile fix

Nagyhal requested to merge Nagyhal/t-engine4:nagy-projectile-fix into master

When my test characters fire projectiles quickly enough that multiple projectiles appear in same square, some of the projectiles turn invisible and disappear from the map object's entity table.

Easy to see why, when you look at the code. I've made sure that only the moving projectile is ever deleted in the :move method. Seems to have fixed the issue!

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