Occasional turn loss fix.
Game.tick now creates a copy of entitites' list to iterate over since iterating over a table while modifying it is undefined.
tickLevel now adjusts indices accordingly when entity is added or removed.
Server has been moved and upgraded to a much newer gitlab version, as you see. Your ssh client will very likely complain that the host keys have changed. This is normal, they have.
Game.tick now creates a copy of entitites' list to iterate over since iterating over a table while modifying it is undefined.
tickLevel now adjusts indices accordingly when entity is added or removed.