- Mar 15, 2015
- Mar 14, 2015
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
More fixes all of this has been tested
-
Eric Wykoff authored
-
DarkGod authored
-
Eric Wykoff authored
-
Eric Wykoff authored
-
Eric Wykoff authored
-
Eric Wykoff authored
-
Eric Wykoff authored
-
- Mar 13, 2015
- Mar 12, 2015
- Mar 11, 2015
-
-
DarkGod authored
More fixes materialize barrier fix energy absorption message fix
-
Eric Wykoff authored
-
Eric Wykoff authored
-
DarkGod authored
More fixes fixed time skip/rune of the rift not going on cooldown
-
Eric Wykoff authored
-
DarkGod authored
-
DarkGod authored
Reshape Weapon/Armour is now a passive
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
- Mar 10, 2015
-
-
DarkGod authored
-
- Mar 09, 2015
- Mar 08, 2015
-
-
DarkGod authored
-
DarkGod authored
correctly handle "wrong" state parameters to projectors (due to many times using as the dam parameter a self:fooCrit() which returns 2 values)
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
-