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  1. Jan 12, 2015
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  3. Jan 10, 2015
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  5. Jan 08, 2015
    • DarkGod's avatar
      check if tilesets are usable · f522f687
      DarkGod authored
      f522f687
    • DarkGod's avatar
      Merge branch 'melee-range' into 'master' · c77d4379
      DarkGod authored
      Melee range
      
      Rewrites the majority of melee talents to check the talent's range field instead of hardcoding the distance.
      This involved:
      - Actually giving a range to talents that didn't have one.
      - Replacing the range check with a call to canProject(tg, x, y)
      - Moving many hardcoded tg values into a target field, and using getTalentTarget instead.
      - Adding an is_melee and is_special_melee (shields) flag to talents (unnecessary, but potentially useful).
      
      Also made it easier to have talents replace the Attack talent, like double strike.
      
      I've run a character up through level 15, but otherwise haven't done much testing.
      c77d4379
    • DarkGod's avatar
      Merge branch 'upvalue_slowdown' into 'master' · 350aa821
      DarkGod authored
      Upvalue slowdown
      
      That seems to improve loading times by roughly 5 seconds on my toaster.
      350aa821
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