- Jan 09, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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- Jan 08, 2015
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
some cleaning
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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Eric Wykoff authored
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DarkGod authored
Melee range Rewrites the majority of melee talents to check the talent's range field instead of hardcoding the distance. This involved: - Actually giving a range to talents that didn't have one. - Replacing the range check with a call to canProject(tg, x, y) - Moving many hardcoded tg values into a target field, and using getTalentTarget instead. - Adding an is_melee and is_special_melee (shields) flag to talents (unnecessary, but potentially useful). Also made it easier to have talents replace the Attack talent, like double strike. I've run a character up through level 15, but otherwise haven't done much testing.
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DarkGod authored
Upvalue slowdown That seems to improve loading times by roughly 5 seconds on my toaster.
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DarkGod authored
tableSample (Based on another MR, sorry) added tableSampleIterator and stuff in Actor.lua now actually uses a bit of both.
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Alex Ksandra authored
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DarkGod authored
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http://git.net-core.org/0player/t-engine4DarkGod authored
Merge branch 'callbackvaluefix' of http://git.net-core.org/0player/t-engine4 into 0player/t-engine4-callbackvaluefix Conflicts: game/modules/tome/data/damage_types.lua
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DarkGod authored
add vo:addQuad
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- Jan 07, 2015
- Jan 06, 2015
- Jan 05, 2015