- Nov 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1992 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1973 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1970 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1969 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1968 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 12, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1883 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 11, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1857 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 25, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1625 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 24, 2010
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dg authored
Apprentice mage can not be talked to if dead git-svn-id: http://svn.net-core.org/repos/t-engine4@1616 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 22, 2010
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dg authored
Added an option on death to restart the same character, this forced quickbirth so it is really instant git-svn-id: http://svn.net-core.org/repos/t-engine4@1594 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1570 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 12, 2010
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dg authored
Modified ListColumns and TreeList to use tstrings to speedup display. You need to update your LevelupTalentsDialog if you copied the one from ToME, copy it again ;) git-svn-id: http://svn.net-core.org/repos/t-engine4@1507 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Rest is now bound to both 'R' and 'r' Added a font:getStyle() method New "preformated" text type: tstring. They are special tables that contain preformated color, font, .. info to spare the engine the parsing, making some things MUCH faster. They degrade to normal color strings using tostring(mytstring) if needed Talents & objects now use tstrings instead of strings, making them faster git-svn-id: http://svn.net-core.org/repos/t-engine4@1502 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 05, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1425 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1424 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
The main menu will now have a random animated background with an AI-controlled player running around in a forest, blasting things git-svn-id: http://svn.net-core.org/repos/t-engine4@1423 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Added a Video Options in the game menu, it allows to enable/disable antialiased texts, framebuffers & shaders git-svn-id: http://svn.net-core.org/repos/t-engine4@1418 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1413 51575b47-30f0-44d4-a5cc-537603b46e54
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1412 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 04, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1404 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1403 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1402 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 28, 2010
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dg authored
Particles can now return one more parameter to tell the engine to never stop emitting them, even when they are all dead git-svn-id: http://svn.net-core.org/repos/t-engine4@1321 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 24, 2010
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dg authored
Invisibility got a fullscreen graphical effect Stealth got a fullscreen graphical effect git-svn-id: http://svn.net-core.org/repos/t-engine4@1307 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 23, 2010
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dg authored
Drakes can now only summon a lesser version of themselves and hatchlinsg comes in summoned packs of 3 not 9 git-svn-id: http://svn.net-core.org/repos/t-engine4@1298 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1297 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1272 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 20, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1259 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Right click popup will not allow talents to be used on the world map Static map generator will not clone terrain that does not requests cloning git-svn-id: http://svn.net-core.org/repos/t-engine4@1256 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 16, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1236 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 15, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1225 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Changed UI to split the various zones visualy and add background images git-svn-id: http://svn.net-core.org/repos/t-engine4@1214 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 14, 2010
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dg authored
Savefiles now write to a temporary file and are then renamed, this prevents savefile corruptions git-svn-id: http://svn.net-core.org/repos/t-engine4@1201 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 12, 2010
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dg authored
fixed vault generation git-svn-id: http://svn.net-core.org/repos/t-engine4@1192 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2010
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dg authored
Added Packing cunning generic talents, available to archers & slingers at start and unlockable by rogues git-svn-id: http://svn.net-core.org/repos/t-engine4@1185 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 10, 2010
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dg authored
Increased UI display speed. LogFlasher, LogDisplay, HotkeysDisplay, ActorsSeenDisplay, Tooltip and PlayerDisplay classes have changed and are now easier (and faster) to use. Converting is easy: * In your Game:display() change lines like self.log:display():toScreen(self.display_x, self.display_y) * to simply: self.log:toScreen() * To convert your own PlayerDisplay have a look at ToME's one, but basically you just need to create a texture with :glTexture() and then update it at the end of yoru display() and add a new toScreen() method git-svn-id: http://svn.net-core.org/repos/t-engine4@1174 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1173 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 09, 2010
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dg authored
typos git-svn-id: http://svn.net-core.org/repos/t-engine4@1168 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1160 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 05, 2010
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dg authored
start undead start zone git-svn-id: http://svn.net-core.org/repos/t-engine4@1153 51575b47-30f0-44d4-a5cc-537603b46e54
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