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  1. Aug 26, 2014
  2. Aug 25, 2014
    • Grayswandir's avatar
      Removed debug code. · 766013d0
      Grayswandir authored
      766013d0
    • Grayswandir's avatar
      Move some logic into a getDammod function for easy superloading. · b582af52
      Grayswandir authored
      As a side effect, stuff like lethality now shows up in weapon tooltips.
      b582af52
    • Grayswandir's avatar
      More flexible combat masteries. · aab61a1b
      Grayswandir authored
      Training Talents can have the following fields:
      - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level.
      - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10.
      - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2.
      
      Should be compatible with all existing masteries.
      aab61a1b
  3. Aug 21, 2014
  4. Aug 20, 2014
  5. Aug 18, 2014
  6. Aug 11, 2014
  7. Aug 03, 2014
  8. Aug 01, 2014
  9. Jul 31, 2014
  10. Jul 30, 2014
    • Hachem_Muche's avatar
      Adds support for inventory-specific stack_limit parameter when defining an... · 4ffde68a
      Hachem_Muche authored
      Adds support for inventory-specific stack_limit parameter when defining an inventory. (in .infos or actor.body table.
      This affects addObject, removeObject, sortInven, wearObject, pickupFloor, dropFloor,
      Improves object stacking functions to handle a specified number to unstack/stack.
      
      Fixed a bug when inspecting actor inventories in debug mode.
      Fixed a shore bug when buying stacks of objects.
      
      updated mod.Actor.doWear doTakeoff and doDrop functions
      Player can drop partial stacks.
      Updated party transfer dialog.
      4ffde68a
  11. Jul 29, 2014
  12. Jul 28, 2014
  13. Jul 27, 2014
  14. Jul 25, 2014
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