- Mar 21, 2018
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DarkGod authored
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- Jan 04, 2017
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DarkGod authored
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- Jan 07, 2016
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DarkGod authored
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- Jan 01, 2015
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DarkGod authored
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- Apr 26, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- May 30, 2013
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dg authored
Fixed traps in immediate melee mode git-svn-id: http://svn.net-core.org/repos/t-engine4@6808 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 19, 2013
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dg authored
upgraded some C libs cleanup some C code update osx compile git-svn-id: http://svn.net-core.org/repos/t-engine4@6578 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 08, 2013
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dg authored
Diagonal targetting in a single dug out line should work git-svn-id: http://svn.net-core.org/repos/t-engine4@6524 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6437 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 18, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6133 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6077 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 02, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5774 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5721 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 20, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5043 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 16, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4880 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode! Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions git-svn-id: http://svn.net-core.org/repos/t-engine4@4868 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 27, 2011
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dg authored
Talents bound to "left- and middle-click on target" no longer work on unseen (i.e., invisible) actors. Location of unseen (i.e., invisible) actors may not be inferred from targeting highlights. Targeting highlights now show how a targeting path is blocked when blocked by a corner of an adjacent obstructed tile. git-svn-id: http://svn.net-core.org/repos/t-engine4@4590 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 15, 2011
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dg authored
FOV/LOS shape can now be altered by modules using a simple: core.fov.set_vision_shape("circle") . The parameter can be one of "circle", "circle_floor", "circle_ceil", "circle_plus1", "diamond", "octagon", "square" git-svn-id: http://svn.net-core.org/repos/t-engine4@4404 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 11, 2011
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dg authored
<li>FoV no longer improperly peeks around blocked corners</li> <li>LoS is now equivalent to FoV</li> <li>"Smart" LoS: if you can see it, you can target and project to it</li> <li>FoV has a permissiveness setting that can be set for each level</li> <li>Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)</li> <li>fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"</li> </ul> git-svn-id: http://svn.net-core.org/repos/t-engine4@4368 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 30, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3114 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 02, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2900 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2891 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 01, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2882 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 24, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@31 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@29 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 17, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1 51575b47-30f0-44d4-a5cc-537603b46e54
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