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  1. Apr 16, 2015
    • DarkGod's avatar
      Made the zone load tips look nicer · 6201b170
      DarkGod authored
      6201b170
    • DarkGod's avatar
      Merge branch 'master' into 'master' · 433c9cc6
      DarkGod authored
      Fix Rune: Biting Gale not being used by tactical AI
      
      Fix Rune: Biting Gale not being used by tactical AI
      
      This was caused by the lack of a "radius" attribute in the talent definition.
      
      While tactical.lua makes good use of the talent's "target" value, for the initial within_range check it ignores this and uses the sum of what it gets from getTalentRadius and getTalentRange. So, while Biting Gale had a perfectly good target table, because the radius was not stored in a separate radius value the AI was assuming it to have a range of 0, and thus never using it.
      
      DG's verdict was to insist on better-written talents, rather than a more flexible check in the AI routine. Talent creators will need to watch out for this one.
      
      Now, I've searched through all the talents, and not found any other cases exactly like this. I have, however, found a few which could be improved. I'll consider uploading a bundle of such fixes later.
      433c9cc6
  2. Apr 15, 2015
    • Nagyhal's avatar
      Fix Rune: Biting Gale not being used by tactical AI · 8d237393
      Nagyhal authored
      This was caused by the lack of a "radius" attribute.
      
      Which tactical.lua makes good use of the talent's "target" value, for
      the initial range check it ignores this and uses the sum of
      getTalentRadius and getTalentRange. So, while Biting Gale had a
      perfectly good target table, because the radius was not stored in a
      separate radius value the AI was assuming it to have a range of 0 and
      thus never using it.
      
      I've searched through the entire code base, and not found any other
      cases exactly like this. I have, however, found a few which could be
      mildly improved. I'll consider uploading a bundle of such fixes later.
      8d237393
  3. Apr 14, 2015
    • DarkGod's avatar
      Merge branch 'zone' into 'master' · 987ccf56
      DarkGod authored
      Zone load tips
      
      The game will now look in a zone's definition files for load_tips to display when loading a level of the zone, in that silly waiter titled Loading level...
      Load_tips are an exact copy of the ones in module definitions except they can't contain images. They also shouldn't be too long because the waiter looks silly too stretched.
      
      At least the players have something to look at in addition to just "Please wait while loading the level...". As mentioned on IRC, they could be used for special zones (Caldera, dreams, Angolwen). For other zones, they might not be added at all or just contain a copy of the normal loading-game tips.
      
      The PR doesn't include any load tips for said zones because I can't into ToME lore :P
      987ccf56
    • DarkGod's avatar
      Merge branch 'more_fixes' into 'master' · 1d5f38c2
      DarkGod authored
      More fixes
      
      Makes solipsist rares on nightmare+ less annoying
      1d5f38c2
    • DarkGod's avatar
      Merge branch 'CausticWeaponFix' into 'master' · cb16156a
      DarkGod authored
      Caustic weapon fix
      
      Fixes crash when corroding armor with the caustic weapon ego.
      cb16156a
    • DarkGod's avatar
      Merge branch 'small_fixes' into 'master' · 63e29a71
      DarkGod authored
      Small fixes
      
      some forum complaints being fixed, nothing big.
      63e29a71
  4. Apr 12, 2015
  5. Apr 11, 2015
  6. Apr 09, 2015
  7. Apr 07, 2015
  8. Apr 06, 2015
  9. Apr 03, 2015
  10. Apr 02, 2015
  11. Apr 01, 2015
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