- Feb 22, 2011
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dg authored
Shield Wall now reduces damage done by 20% instead of reducing attack/damage by flat values, making it more usefull at lower levels Armour values are no more flat reductions of damage, instead armor deducts a % of the incomming damage, this means that super high armour values can not cheese out some npcs but no npc can cheese out the player either APR follows the same idea as armour git-svn-id: http://svn.net-core.org/repos/t-engine4@2790 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 10, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2342 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 27, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@151 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 13, 2009
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@118 51575b47-30f0-44d4-a5cc-537603b46e54
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