- Apr 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3180 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3178 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3171 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 05, 2011
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2942 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 07, 2011
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2684 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 03, 2011
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neil authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2632 51575b47-30f0-44d4-a5cc-537603b46e54
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