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  1. Sep 01, 2014
    • Grayswandir's avatar
      Merge branch 'master' into detailed-weapon · 2c19c954
      Grayswandir authored
      2c19c954
    • DarkGod's avatar
      remove debug · 43d71a91
      DarkGod authored
      43d71a91
    • DarkGod's avatar
      Merge branch 'playerdoll-artifacts' into 'master' · 56b08acf
      DarkGod authored
      Playerdoll artifacts
      
      Added artifact sword gfx for character dolls
      56b08acf
    • Amagad's avatar
      Artifact sword images added to player dolls · b8ec5362
      Amagad authored
      b8ec5362
    • DarkGod's avatar
      Merge branch 'wyrmictweaks' into 'master' · 17e071f6
      DarkGod authored
      Wyrmictweaks
      
      Set of various wyrmic tweaks and buffs.
      17e071f6
    • DarkGod's avatar
      b7613562
    • DarkGod's avatar
      amagad in credits · 4ba95eab
      DarkGod authored
      4ba95eab
    • DarkGod's avatar
      Merge branch 'saves-tooltip' into 'master' · e1c873a1
      DarkGod authored
      Saves tooltip
      
      Makes powers/saves show the effective increase in tooltips on equip.
      e1c873a1
    • DarkGod's avatar
      Merge branch 'ItemStackingLimits' into 'master' · d1393438
      DarkGod authored
      Item stacking limits
      
      Alchemist golems will no longer equip entire stacks of gems in their gem slots.
      When buying part of a stack of objects from a store, the log will correctly show the number purchased.
      Dropping a partial stack of objects will drop a new stack rather than individual objects.
      When picking up an object, the correct item will be shown as newly picked up in the inventory dialog.
      Fixed a rare bug when transferring items if the recipient inventory was full.
      
      * Adds support for an inventory-specific stack_limit parameter when defining an inventory. (in .infos or actor.body table.)
      The changes are backward compatible and the new stack_limit is dynamically changeable.
      
      This affects addObject, removeObject, sortInven, wearObject, pickupFloor, dropFloor,
      Improves object stacking functions to handle a specified number to unstack/stack.
      Fixed a bug in itemPosition so that it will correctly search stacked objects and returns the stack position.  Can search by reference.
      The actor/object checks in pickupFloor are now passed the number of stacked objects picked up to allow them to work correctly on partial
      
      stacks.
      Extended inventory definition support to initialize with a table to values.
      Fixed a bug when inspecting actor inventories in debug mode.
      d1393438
  2. Aug 30, 2014
  3. Aug 28, 2014
  4. Aug 27, 2014
  5. Aug 26, 2014
  6. Aug 25, 2014
    • Grayswandir's avatar
      Removed debug code. · 766013d0
      Grayswandir authored
      766013d0
    • Grayswandir's avatar
      Move some logic into a getDammod function for easy superloading. · b582af52
      Grayswandir authored
      As a side effect, stuff like lethality now shows up in weapon tooltips.
      b582af52
    • Grayswandir's avatar
      More flexible combat masteries. · aab61a1b
      Grayswandir authored
      Training Talents can have the following fields:
      - getMasteryPriority(self, t, kind) - Only the talent with the highest is used. Defaults to the talent level.
      - getDamage(self, t, kind) - Extra physical power granted. Defaults to level * 10.
      - getPercentInc(self, t, kind) - Percentage increase to damage overall. Defaults to sqrt(level / 5) / 2.
      
      Should be compatible with all existing masteries.
      aab61a1b
  7. Aug 21, 2014
  8. Aug 20, 2014
  9. Aug 18, 2014
  10. Aug 11, 2014
  11. Aug 03, 2014
  12. Aug 01, 2014
  13. Jul 31, 2014
  14. Jul 30, 2014
    • Hachem_Muche's avatar
      Adds support for inventory-specific stack_limit parameter when defining an... · 4ffde68a
      Hachem_Muche authored
      Adds support for inventory-specific stack_limit parameter when defining an inventory. (in .infos or actor.body table.
      This affects addObject, removeObject, sortInven, wearObject, pickupFloor, dropFloor,
      Improves object stacking functions to handle a specified number to unstack/stack.
      
      Fixed a bug when inspecting actor inventories in debug mode.
      Fixed a shore bug when buying stacks of objects.
      
      updated mod.Actor.doWear doTakeoff and doDrop functions
      Player can drop partial stacks.
      Updated party transfer dialog.
      4ffde68a
  15. Jul 29, 2014
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