- Jan 10, 2020
- Jan 09, 2020
-
-
DarkGod authored
-
- Jan 08, 2020
- Jan 07, 2020
-
-
DarkGod authored
- Jan 06, 2020
- Jan 05, 2020
- Jan 04, 2020
-
-
Chris Davidson authored
We've limited the AI in a lot of ways so I don't think we need to have this insanely low.
-
Chris Davidson authored
Please stop permanently deleting resources, tia.
-
Chris Davidson authored
We planned to do this forever ago then after removing classes from them I just forgot heh. Theres still nontrivial incentives for killing these.
-
Chris Davidson authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name
-
DarkGod authored
1.6.6 misc2.21.14 See merge request !609
-
- Jan 03, 2020
-
-
DarkGod authored
-
- Jan 02, 2020
-
-
DarkGod authored
-
- Jan 01, 2020
-
-
DarkGod authored
-
Chris Davidson authored
-
- Dec 31, 2019
-
-
DarkGod authored
-
DarkGod authored
-
DarkGod authored
1.6.6 ai changes This should make the AI less frustrating. I'd really like to make the flanking behavior consider distance too, but that change might be hard to do. See merge request !606
-
Chris Davidson authored
-
Chris Davidson authored
Copying and pasting really awkward callbacks for this was getting old. Also, theres an unknown bug with autocast and the deactivate callbacks causing permanent stat loss, hopefully moving where they happen indirectly fixes it.
-
Chris Davidson authored
-
Chris Davidson authored
This removes an annoying issue where leveling the talent wasn't strictly better and should make it more reliable as a debuff spam counter for melee.
-
Chris Davidson authored
This is mostly to fix Yeek being able to instakill them early game since their rank is below rare but they're still randbosses. Might be better to just make them rares?
-
Chris Davidson authored
-
Chris Davidson authored
This is supposed to be one of the bigger selling points for SBlade players and combatTalentSpellDamage doesn't let us play with scaling power easily.
-
Chris Davidson authored
I'm really unconvinced by the rule that APR/crit power should have abnormally high (0.75 vs 0.5) scaling, but at the very least we should take it off known problem cases.
-