Merge branch 'rest_wait_objects' into 'master'
player rest wait for objects Resting will wait for objects' cooldowns and even powers recharge, if you hit "r" enough times.
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- game/engines/default/engine/HotkeysIconsDisplay.lua 6 additions, 7 deletionsgame/engines/default/engine/HotkeysIconsDisplay.lua
- game/engines/default/engine/interface/ObjectActivable.lua 20 additions, 25 deletionsgame/engines/default/engine/interface/ObjectActivable.lua
- game/modules/tome/class/Object.lua 82 additions, 0 deletionsgame/modules/tome/class/Object.lua
- game/modules/tome/class/Player.lua 23 additions, 0 deletionsgame/modules/tome/class/Player.lua
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